DVXF FINAL PROJECT mINYOUNG KIM

DVXF FINAL PROJECT
MINYOUNG KIM

Balloons flying away in the city.

jhg

Initial Concept

camera- dolly in

Building-projection

Balloons-modelling

Signs-modelling

People on the rook-roto

;

Reference Image


Updated Concept

I had to change some parts of my plan because of filming issues.

While keeping the main concept, I have obtained a new footage.

New footage

2 buildings extended in the foreground of the footage.

As the scene slides around the corner, balloons are flying away in the air with new buildings and clouds in the background.

I kept the main elements (balloons and building extensions) from the initial concept, then added clouds in the sky and paintings on a wall of the buildings.


Sample balloons

Added features

Previz sample

Schedule

rmfj

Match move in Maya

It was difficult to match-move, especially the foreground building.

I originally planned to put another building where the wire-frame is, but tracker points kept sliding.

I thought distortion was the problem, so I tried to undistort the lens manually. But, there was not a noticeable change.

sdf

Balloon texturing in Maya

Balloon Simulation in Houdini

Color jittering in Houdini

Adding a building & graffiti using 3D-projection in Nuke

Again, I tried to put a building on where the wire-frame is, but it failed, then I had to give up.

Sum-up all elements

Final shot


Reflection

This is my first project.

It feels really great to complete a project.

However, there are still many things that I think I could have done more and better. I still see so many things to improve on.

Although, during the process, there were also too many unexpected variables, I have learned meaningful lessons from them and I believe that this is going to be a stepping stone for me to improve as a DVFX artist.

VFX Project – Cheolo Cho

The Magician

Concept (Estimation)

Main Idea: A Magician is trying to show the magic with swirling rocks(debris)

Footage

Tasks

FX

  • Swirling rocks (Should be rendered)
  • Will use Houdini
  • Simulation :

Will Use RBD system with packed rocks

Plan B: Particle system and copy (should try to avoid colliding with each rock)

  • Additional plan (More option, if I can afford it)

Try to make a shape like a sphere of a cube for a moment with switching Suction node in the Dop network

  • Shading and Rendering

Mantra or Arnold in Maya (Optional)

  • About Dummy

I’m not sure, a test needed.

Possibility about the dummy hand for holdout or interaction(may not that much)

Matchmove

  • Will use Syntheyes for 3D tracking
  • If it will be hard to track at once with outside over the window, I’ll track with nuke over the window. Then I’ll track the window frame only for 3D Tracking

Matte Painting

  • There are two options, 

1-replace all the background over the window

2-replace or add few buildings over the window

  • May 3D projection will be used (not sure)
  • The buildings on the concept will be changed
  • If the matte disturbs the reflection of the window, I have to replace the window with 3D or 2D.

Comp

  • I have to remove the small bulb on the footage.
  • (Optional) if the matte painted buildings are invading the Magician, I have to make a roto for him
  • (Optional) if the FX materials invade the hand, I have to roto for it.

References

Inspired (mood, Dynamic moving)

Swirling stones

Schedule

Documents

The planning is working also on the link below:

https://docs.google.com/document/d/1GI3ro8qdtSPNiV5qcC0Owubxd_3fg_NuW4hHzz0RBLc/edit?usp=sharing

Progress

Matchmove

Previz

Sphere Animation – For outline

Render Test

v001

Still Frame

Turntable

Integrated with footage

There was a change with the main material

so this is

v002 – still image

Simulation Outline

Rough

Simulation

v001

Test 1 Frame Render

DMP

v001

Comp

Sample 1 frame that for remove flying bulb

Finish

v001

Comment

Sorry, I’ll take more time to reinforce it in the vacation…